4 Responses

  1. chrisvenus
    chrisvenus August 1, 2005 at 4:35 pm |

    I remember playing one that was quite fun that involved trying to get water to your village with the involvement of a vastly complicated system of water pipes and so on and so forth. Nice big multi-screen affair. I think I played samorost before and quite enjoyed it.

    One of the comments I read on hapland was that it was good that you could get into dead end situations because it made it more fun. I can see the point. But undo would also be good. Especially if accompanied by cheap video rewinding special effects. 🙂

    1. al_fruitbat
      al_fruitbat August 1, 2005 at 5:27 pm |

      it was good that you could get into dead end situations because it made it more fun


      1. undying-admin
        undying-admin August 1, 2005 at 7:25 pm |

        Mm, not really very close to my idea of fun!

      2. chrisvenus
        chrisvenus August 2, 2005 at 8:17 am |

        I believe the theory is that you to take the first game under discussion you can do things like blow up the bell tower and leave it a ruin up there. Its kind of entertaining even if it isn’t the most useful thing in the world. Also the ones that you can never go wrong can be brute forced to a certain extent (thoguh I guess those that need timing based stuff that is less true of) whereas the ones where there are false paths does lead to asking if this situation is right and if not redoing.

        I suspect it is a subjective thing really since I’m sure the guy who wrote the thing I saw wasn’t lieing about enjoying it. From my point of view though I do agree with you. That may be because I’m bad enough at these things already without having the option to go wrong without noticing. 🙂


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