(This might not make much sense outside of the context of Allegiance, which I really need to write something here about. But anyway I wanted to capture these thoughts, originally shared on Facebook.) One of the interesting (I think) things about Allegiance, the larp in Norway that I’ve recently been involved with, was brought out […]
Organizers put in lots of time and emotion and sometimes money to make larps and larp events happen. Let’s talk a little about how organizers can become burnt out – and how to avoid it.
I find it kind of a pity that the people running the UK Larp Awards event evidently either don’t know about the sort of larp (uk-freeform-style) that we’re doing, or don’t care about it, or don’t consider it to be ‘larp’. Steve Hatherley has recently suggested that early examples of our games were described as […]
(Caveat: this is not an attempt to define anything, or to declare anything, or any kind of artistic or political statement… just a set of observations which will hopefully be helpful.) Freeform in general Here in the UK there is a type of game called ‘freeform’. Well, this is inaccurate already: there are probably all […]
I took Shape Up! to the Playtest meeting again last weekend, and got lots of very positive feedback (some on BGG…) This is the point where for a 'normal' game (like Fishy Business) I would be thinking about trying to get it published. However being a microgame, I'm not sure that is really practical. I […]
(Warning: this will probably not be of interest if you’re not a gamer. In fact even if you are, it still might easily not be 🙂
Read an interesting post by igor_nav the other day, describing his newly-devised methodlogy for tackling one-person development projects — specifically, dealing with the problem of not being able to finish things, by breaking down the tasks remaining. Take a look at his explanation! The problem he describes doesn’t really apply to me, because I have […]