6 Responses

  1. bateleur
    bateleur July 12, 2013 at 11:52 am |

    Any thoughts, at this early stage?

    This sounds good. Intuitively the two player would maybe be a bit too random, but 3+ players seems fun. Given the small deck size, 3 is probably the perfect number.

    I love “look at another player’s victory card”. That seems like the right kind of interaction between players to make the game feel less like solitaire but without the position-wrecking qualities of actually swapping out another player’s victory condition.

    How about “The next player may discard their victory card and draw a new one. If they choose not to, take another turn.”? Or is that too complex?

    1. undying-admin
      undying-admin July 12, 2013 at 12:05 pm |

      Interesting idea! I like the thinking. Don’t think it would be too complex… well, it’ll be easy enough to playtest. Good to mix in this sort of help-myself-but-possibly-also-help-you decision.

  2. venta
    venta July 12, 2013 at 2:04 pm |

    I lack Bateleur’s ability to analyse games, but to me this immediately sounds like a fun idea (more so than I thought about your earliest Shape Up posts). I’d like to try it!

    1. undying-admin
      undying-admin July 12, 2013 at 2:56 pm |

      thanks! — mm, it sounds more fun than Shape Up! to me too, I must say. Although they don’t always work out that way, it’s a good place to start from!

  3. metame
    metame July 15, 2013 at 10:51 am |

    My worry would mostly be that like a lot (partic. 4 or more person) FLUX then there is such a disconnect between the state of the game between your turns that there is essentially no long term view (you just evaluate afresh each time the cards get to you). So turns could be little more than: decide if you can win, decide if you can actually improve stuff for you, decide if you can mess with stuff other people might be aiming for).

    But it’s just a worry, hope it works…

    1. undying-admin
      undying-admin July 15, 2013 at 11:01 am |

      Mm, that is also a worry of mine. I think after three other players’ turns the hand will be largely unrecognizable when it comes back to you.

      (Although, saying that, plenty of people seem to see that lack of necessity of planning as a virtue in Fluxx, rather than a flaw: so perhaps if it’s reasonably quick-moving that won’t be too bad.)

      I’m hoping to make up a prototype and take it along to the playtest meetup in London on Sunday, so we shall see…


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