Last night in a dream I was playing an interesting (possibly) RPG. Again it was one of these modern-style restrictive one-off systems, designed solely for whodunnits, for a GM and one or two players. The general idea was that the players (who are detectives along the lines of Poirot etc) advance through various predefined scenes and encounters, gathering information and impressions, and then at the end they are given a multiple-choice sheet in which they have to tick the box of the NPC who they think was the culprit.
In the dream it was quite fun, although I dare say in real life it would be quite hard for the GM to generate scenarios. But that is true of any ‘solving mystery’ type of game, and at least this one, because of the restrictions on what the PCs can do, you know that you don’t have to cover too much ground outside of the main plot.
But really first I should do a proper test of the Haunted House game, as my migraine rather knackered the first one.