4 Responses

  1. Chris Rudram
    Chris Rudram December 12, 2013 at 5:17 pm |

    Never be scared to throw stuff away once you get to an impasse. On the other hand, submission may garner useful feedback to learn from. The exercise is two-fold – you get the experience, and you get the feedback and reflection. The second part is also important to help the first.

    If your not likely to get any feedback, then it’s possibly worth skipping.

    1. Mo
      Mo December 12, 2013 at 8:20 pm |

      I think only those games which make it to the next stage get feedback: if you fall at the first hurdle, you don’t get any. (Officially, that is: I know some of the people involved in judging, so I could always ask for some.)

  2. Antonia
    Antonia December 12, 2013 at 5:40 pm |

    I’d leave it for now – it sounds as if it may have potential for improvement if you have a chance to come back to it, but ‘binning it by submission’ after throwing more rushed time into it uhuwon’t do it or you any favours. You’ll have exposed your under-ripe version and be dissatisfied. I would tell them that you might be interested in developing the version further outside the competition, if they still want a game out of that book.

    1. Mo
      Mo December 12, 2013 at 8:54 pm |

      I don’t think they really _want_ a game in that sense, because whatever people come up with is unlikely to be publishable as it’s so heavily based upon the original material (and the publishers and authors of that aren’t involved). The competition was I think mostly intended to raise interest in game design as a hobby, with the winners to be used as examples of how designing stuff can be interesting and fun.


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