17 Responses

  1. hatmandu
    hatmandu May 1, 2007 at 10:49 am |

    Sounds interesting! Makes me think a tad of Dragon’s Den (but with more interaction), which I’ve been half-arsedly thinking of gamifying some time (I imagine you may have come across the Cheapass game The Big Idea, though this is drifting still further from your Louis notion). I frequently dream up games in the bath, but rarely when asleep AFAIK.

    1. undying-admin
      undying-admin May 1, 2007 at 1:49 pm |

      Mm, I guess it is reminiscent of Dragon’s Den — although I was thinking of public works projects rather than money-making wheezes, so I hadn’t spotted it. Hmm, may need to steer it a little more firmly away from that.

      I wrote a play-by-Web game, Spore Wars, loosely based on the The Big Idea idea. You were an alien, choosing which of a set of human hosts to implant your spores into. You’d get a better reproductive payoff if your spores were mingled with many of those of your co-aliens, so the skill of the game was to choose which of the (randomly-generated) hosts were likely to be most popular with the other players.

      It was quite a fun game I think, although it did rely on getting fairly brisk influxes of fresh players.

  2. sea_of_flame
    sea_of_flame May 1, 2007 at 11:15 am |

    Well, French & moving up & down in some sort of status does superficially make me think of Guillotine – althoguh of course there the aim is NOT to get to the top of the queue…

    1. undying-admin
      undying-admin May 1, 2007 at 1:31 pm |

      Hmm, yes, and of course Ridicule is closer to the Guillotine period than it is to Louis XIV. But there was no P1ss Boy in my dream game, thank goodness.

  3. bateleur
    bateleur May 1, 2007 at 11:24 am |

    And do you ever dream up games? And are they any good?

    Once many years ago I had a dream about a fictional AD&D supplement (back when they were all hardback books). It was a pretty thick tome apparently dealing entirely with underwater adventuring. I didn’t see much more than the cover art in the dream, but it looked quite intriguing.

    I was a bit disappointed to discover it didn’t exist, but what was more frustrating was discovering that the book’s apparent subject matter didn’t seem to have much potential after all. So how had they managed to fill such a thick tome ?!

    1. undying-admin
      undying-admin May 1, 2007 at 1:35 pm |

      Underwater Adventures! It sounds so right, there definitely ought to have been one, boring or not. At last, we get proper value out of all those sahuagin, lacedons and god-knows-what other rarely-thumbed pages of the monster books.

      1. bateleur
        bateleur May 1, 2007 at 1:39 pm |

        …and IIRC Sahuagin did have an entire page of the original Monster Manual 1 full of all this detailed stuff about their culture and so on which nobody ever used !

        1. undying-admin
          undying-admin May 1, 2007 at 2:09 pm |

          They were probably better off that way, if players had gone adventuring down there they’d only have trashed their civilization. Look at what happened to those poor old Drow who weren’t bothering anybody (much).

  4. gbsteve
    gbsteve May 1, 2007 at 11:25 am |

    Paula and I once wrote a game about marmottes collecting food, having sex and avoiding eagles. We even made a board, if one side of A4 can be called that. It sounds somewhat like your squirrel game.

    1. undying-admin
      undying-admin May 1, 2007 at 2:05 pm |

      My Mate Marmotte maybe? That sounds a lot more interesting than my squirrel game, which was just about nut stashing really (and which you can download as a PDF here should you wish to!)

  5. rotwang
    rotwang May 1, 2007 at 12:35 pm |

    I thought the cuckoos was actually the first re-write after you solicited ideas – wasn’t the original something to do with old sofas on a council estate (which, frankly, makes your mind even stranger)?

    1. undying-admin
      undying-admin May 1, 2007 at 1:58 pm |

      Wow, yes, you’re right, I’d completely forgotten about that. You were going around a block of houses leaving things on / taking them up off of their front steps. Hmm, maybe I should go back to that and give it a rag-and-bone type of concept.

  6. thecesspit
    thecesspit May 1, 2007 at 4:09 pm |

    There is the game ‘Louis XiV’: The game, which is about power and influence in the French court at the end of the 17th Century is by Rudiger Dorn.

    The 2-4 players 12 and up take on the roles of members of the Court, and have about 100 minutes in which to carry out their missions and goals at Versailles. By using cards and influence stones, they influence high-ranking Court attendants, such as the King’s Mother or one of the countless Royal mistresses. Naturally, the Sun King himself has a special role here too.

    An excellent time and a high level of tension are guaranteed. The final outcome is in doubt right up to the end. Each game is different. A change of pace but still a highly promising strategy game in the finest alea tradition, one which sits at level 5 on the Alea complexity scale.

    It got a fair bit of buzz when it was released, and is now in the top 100 BoardGameGeek games…. perhaps you are dreaming of pre-exisiting games.

    Talking of game design, I don’t dream of games, but I have an idea for a game that came from watching the NFL draft…

    1. undying-admin
      undying-admin May 1, 2007 at 4:26 pm |

      Gah, I don’t remember having read about that, but I guess I must have and it sunk in somehow. Boo! Back to the drawingsleeping-board…

      1. thecesspit
        thecesspit May 1, 2007 at 4:33 pm |

        Course it might be totally different. You should buy it and find out 🙂

  7. I dreamed a game again
    I dreamed a game again December 8, 2013 at 10:12 am |

    […] written here before about playing amazing games in dreams, and waking up, describing them eagerly to T, and realizing […]

  8. Another dream game
    Another dream game December 8, 2013 at 10:14 am |

    […] night I was playing a card game in a dream. I’ve posted about this sort of thing before, so long-term readers will recall that the games usually turn out to be boring […]

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