I know, I’m not supposed to be designing games this way any more. But I was thinking about mechanics, and I came up with some that seem to fit together quite nicely. Now I need a theme that will actually make sense with them. So the mechanism is a combination of bidding and predicting. Both […]
On Sunday I went into That London, which was no mean feat as the trains weren’t running thanks to works on the line. But I persevered because I wanted to get along to a Meetup group for people that design boardgames. It’s run by Rob Harris who some of you will remember from Consequences/Peaky. And […]
Last night I was playing a card game in a dream. I’ve posted about this sort of thing before, so long-term readers will recall that the games usually turn out to be boring in real life, and never get finished. I don’t suppose this one will be any exception, but here goes anyway! The game […]
Top trumps with typefaces. Silly but brilliant, I shall get this when I’m next feeling self-indulgently frivolous.
Last night I dreamed that I was playing a boardgame, invented by my unconscious. This is not unusual (for me, anyway) — what normally happens is you wake up excited by having unwittingly designed a new game, run through it in your head, and realize that actually either it’s rubbish or else it’s based on […]